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New Super Mario Bros. Wii Walkthrough

Posted on: September 14, 2011

New Super Mario Brothers Wii is the follow up to the Nintendo DS game simply titled New Super Mario Brothers. The game, like the original, is developed, published, and produced by Nintendo. Like its predecessor, it is a modern take on the classic 2D platformer, complete with nine worlds and 77 levels.http://us.wii.com/soft_nsmb.jsp

Interestingly, New Super Mario Brothers Wii is the first game of the Super Mario Brothers series to include a simultaneous multiplayer format. Up to four players can compete against each other on side by side worlds or they can choose to work together to complete levels.http://www.nintendo.com/games/detail/_7Xvq2MTPeDK5t1BD5VFvc4xWuAqZ0Dv The game is tremendously popular, and is the sixth most popular game on the Wii console, having sold 14.7 million copies worldwide. Many popular websites such as IGN and Gametrailers have rated it the best Wii game of 2009.http://wii.ign.com/objects/143/14354229.html

As its name suggests, it is made for the Nintendo Wii game console, utilizing its motion sensitive Wiimote and Nunchuck controllers. The game was released on November 15, 2009, and is rated E for everyone.http://us.wii.com/soft_nsmb.jsp

While the game features local multiplayer for up to four players, this walkthrough will assume that the game is being played with only one player. It will also include the locations of all three "Star Coins" per level.

This walkthrough will also go over basic controls, basic moves, advanced moves, power ups, Yoshi, Mushroom Shop, Enemy Traps, Alternate Exits and descriptions of the various worlds, all through World 1 to World 9. There are also multiple videos which show visually how to progress through each world.

Controls

Basic Controls

  1. 1: Run
  2. 2: Jump
  3. Directional Pad: Move
  4. Shake Remote: Spin Jump

Advanced Moves

  1. Wall Jump: The Wall Jump is a vital move in Mario's repertoire that can be used by jumping towards a wall, holding control pad in the direction of the wall, then pressing jump when Mario starts to slide down.
  2. Butt Stomp: The Butt Stomp can be performed by jumping and then pressing down on the control pad. Butt Stomps are used to break breaks from above and defeat certain enemies.
  3. Wii Remote Interactions: There are certain spots where shaking and tilting the remote will cause Mario to interact with something in the environment. For example, Mario can pick up certain blocks and ice cubes by moving next to them and shaking the remote. Some platforms can also be operated by tilting the remote back and forth.

Basics

Contents


Power Ups

Hitting certain "?" Blocks in New Super Mario Brothers Wii will cause power ups to appear. Power ups are vital to keeping Mario alive since a Mario with no power ups will die in only one hit. There are a total of seven power ups in New Super Mario Brothers Wii, including three that are brand new to the series.

    • Mushroom: The Mushroom is the most basic of Mario's power ups. Grabbing one will turn you into Super Mario, which will make you bigger and enable you to break brick blocks. Getting hit while you have a mushroom will make you small once again.
    • Fire Flower: Getting a Fire Flower will turn you into Fire Mario. Fire Mario gets all of the benefits of having a Mushroom, but with the addition of being able to shoot fireballs by pressing 1. Getting hit while you have a Fire Flower will bring you down to a Mushroom power up.
    • Mini Mushroom: Grabbing a Mini Mushroom will turn Mario into Tiny Mario, which will let him run across water, jump extremely high, and overall feel very floaty. Be careful, one hit while in Tiny Mario form will kill you.
    • Ice Flower: Grabbing an Ice Flower will turn Mario into Ice Mario. It's the same as Fire Mario except he shoots iceballs instead of fireballs. When an enemy is hit with an iceball, they will turn into an ice cube, which can then be picked up and thrown at other enemies.
    • Penguin Suit: Grabbing a Penguin Suit will turn Mario into Penguin Mario. Penguin Mario can throw ice balls just like Ice Mario, but also gains the ability to walk on ice without slipping, slide across flat surfaces on his belly and take out enemies and brick blocks in his way, and swim much faster than he could before.
    • Propeller Suit: Grabbing a Propeller Mushroom will give Mario a Propeller Suit. With the Propeller Suit, Mario can fly into the air by shaking the Wii Remote and slowly glide back down. This power up is extremely useful in tricky platforming situations and for obtaining hard to reach star coins.
    • Star: Grabbing a Star will turn Mario invincible for a short period of time in addition to granting him super speed and a cool little flip jump. Star will also completely illuminate dark areas.

Star Coins

  1. Each level has a total of three star coins that are hidden, or not so hidden, all throughout the level.
  2. Star Coins act as the game's currency and enable you to purchase video clips at Peach's Castle in World 1.
  3. Collecting all of the star coins also enables you to play all of the levels in World 9, a secret world that is unlocked by beating the game.

Yoshi

  1. Yoshi returns in New Super Mario Brothers Wii with all of his classic moves still in tact.
  2. While riding Yoshi, press 1 to use his tongue to slurp up an enemy. If it's an enemy that Yoshi can spit out, press 1 again to shoot the enemy back out.
  3. Yoshi can also perform a floating flutter jump by holding down 2 during a jump. Flutter jumps give Yoshi extra distance in addition to making him jump a little bit higher than he normally can.
  4. If you ever want to separate Mario from Yoshi, shake the remote to jump off the back of your trusty dinosaur. This, when used in combination with Yoshi's flutter jump, can enable Mario to reach really high places that he otherwise would not be able to reach.
  5. If you get hit while riding Yoshi, you won't lose your power up. Instead, you will be knocked off of Yoshi and the dinosaur will scurry away, potentially into a pit, until you can jump back on him.

Mushroom Shops

  1. All through out the eight worlds are several varieties of Mushroom Shops that are unlocked as Mario progresses through the levels.
  2. Red Mushroom shops will let you play a matching minigame that could potentially earn you items that can be used before a level begins. This is useful because it lets you start off a level with a power up that you otherwise might not be able to get until later in the level.
  3. Green Mushroom shops let you play a minigame that can win you a bunch of extra lives. The minigame involves shooting Mario out of a cannon into 1-Up balloons.
  4. The Yellow Mushroom shops simply give Mario a Star to be used before a level begins.

Enemy Traps

  1. Enemy traps appear in specific spots on the world map and force you to collect a series of Toad Icons while avoiding attacks from a group of enemies.
  2. These traps get harder as the game goes on and always reward you with three Mushrooms whenever you beat them.

Alternate Exits

  1. Every world has at least one level with an alternate exit. These alternate exits will either open up a path to the world's warp cannon, or a path to a secret level.
  2. You'll know when you've found a level's alternate exit by the red flag on the flagpole at the end of the level. Mario will also say "This way" instead of his usual "Oh yeah! Mario Time!"

World 1

Contents


World 1-1

  1. When the level begins, head forward and hit the block way up top for a mushroom.
  2. Continue heading forward to reach two rotating circles of land. There's a hidden pipe in the second one that will take you to an area where you can collect a bunch of coins.
  3. As you continue heading right you'll eventually reach the halfway marker, which will act as a mushroom if you're small when you pass through it.
  4. Hold down on the slope to slide down and kill the group of goombas in your way. This is a useful skill to know throughout the game.
  5. Star Coin #1: The first star coin is in plain sight high above the "?" block. Hit the block to grab the Propeller Suit. Shake the remote to fly up into the air and grab the coin.
  6. Follow the trail of coins to the right and then fly up into the air to land on a floating bridge.
  7. Ahead is a red ring that will create eight red coins. Collect all eight coins to either receive a 1-Up or a power up.
  8. Star Coin #2: There is a pipe hidden in the rotating piece of land under the floating bridge with the red koopa. Wait for it to emerge, then head inside to reach a small hidden area where you can wall jump between the pipes and claim the star coin. Exit through the yellow pipe.
  9. When you emerge you can hit the brick block above to get a 1-Up.
  10. Star Coin #3: You'll need a propeller suit for this one. Return to the bridge where you found the eight red coins. Continue heading right across the series of bridges and you'll eventually come to the final star coin at the end.
  11. Just a little further to the right and you'll reach the end of the level.

World 1-2

  1. Head into the pipe to the right.
  2. Hit the "?" Block up ahead to get a power up. If you're big when you hit the block, it will be an Ice Flower.
  3. Star Coin #1 The first star coin is in plain sight a few steps to the right of the entrance.
  4. Continue heading forward and you'll run into a POW block. Shake the remote when near the block to pick it up, then throw it to kill any nearby enemies along with causing all of the coins to fall to the ground.
  5. Proceed past the goombas, koopas, and piranha plants and you'll come to a unique platform that changes its angle depending on how you hold the remote.
  6. Star Coin #2: Jump on the platform and tilt the controller so that the platform elevates you to the green pipe above. Head inside and hit the lone brick block up ahead to reveal a "P" Switch. Hit the switch to turn all of the coins into blocks and vice versa. Jump on the blocks to reach the star coin at the top of the room. Exit through the yellow pipe.
  7. Run forward and slide under the small gap between the groups of blocks so that you wind up in the middle. Butt stomp through the blocks below and then hit the block to the right to reveal a Star.
  8. Grab the star and speed through the rest of the level to obtain a whole bunch of extra lives. Don't enter the pipe at the end just yet though.
  9. Star Coin #3 Once the star runs out, back track to where there are a bunch of blocks covering a green pipe. Butt stomp through the blocks and enter the pipe. Hit the POW block to cause all of the coins above, including the star coin, to fall to the floor. Collect the coin and then exit through the yellow pipe.
  10. Proceed to the pipe at the end, making sure to use collect the eight red coins before you exit.
  11. Just a bit further to the right and you'll reach the end of the level.

World 1-3

  1. Head forward from the start, but be careful of the Hammer Brother just beyond the pipe ahead. Wait for him to jump onto the blocks above, then run under him and hit the block he's standing on to take him out.
  2. Keep heading forward but make sure to hit the next "?" Block to release Yoshi.
  3. Ride Yoshi to the right, sucking up all goombas and apples along the way, until you see the first star coin.
  4. Star Coin #1: In plain sight suspended in the air. Either use Yoshi's hover jump to get it, or jump with Yoshi, then shake the remote to have Mario jump into the air to grab it.
  5. Keep on heading forward to eventually reach the halfway marker.
  6. A couple of steps ahead you'll see three green pipes to the left of a tall yellow pipe. Drop down to the third green pipe and move into the wall to find a secret area with a yellow pipe that will take you down.
  7. Star Coin #2: In this secret area is the second star coin. Grab it the same way you did the first one. Exit through the yellow pipe on the right.
  8. Continue heading right and you'll see a piranha plant spitting fire out of a yellow pipe. Eat the piranha with Yoshi and then spit out the fireball at the enemies up ahead. Follow the fireball as it goes through enemies to collect a couple of 1-Ups.
  9. Star Coin #3: Once again, the star coin is in plain sight. Jump on the red pipe and then jump towards the coin.
  10. Continue heading right past two more Hammer Brothers to reach the exit.

ALTERNATE EXIT

  1. There is an alternate exit in this level that leads to a Cannon that will let you warp to World 5.
  2. Just after the yellow pipe with the fire spitting piranha plant described a few steps above are three platforms.
  3. Jump on the top platform and then jump to the small ledge to the right.
  4. Once on the ledge, jump up and hold right to walk across the ceiling of the level and reach a pipe that will take you to the alternate level end.

World 1 Tower

  1. Use the rising and swinging platforms to work your way up the tower while stomping the Dry Bones along the way.
  2. NOTE: You can permanently kill a Dry Bones by freezing him with an Ice Flower powerup and then throwing the ice block against a wall.
  3. Star Coin #1: When you come to area with two "?" Blocks along the left and right walls, jump on to the swinging platform and ride it to the left side. Jump on to the sliding platform on the left and then use that to jump to the star coin above.
  4. Continue working your way up by jumping up the three swinging platforms. Be careful though, the platforms will take a Dry Bones along with them if they are on the blue platform when the swing comes to them.
  5. Star Coin #2: When you reach the third swinging platform, jump to the right side and follow the platforms up through the wall into a secret room where you'll find the second star coin.
  6. Hit the halfway marker and then jump up to the next ledge where you'll find an assortment of sliding platforms that all eventually crush together. When they start to slide outwards, quickly jump up and avoid getting smashed between.
  7. Star Coin #3: Jump on to the swinging platform above and wait for it to swing to the right side. Wall jump along the walls to make your way up to the final star coin. Exit by waiting for the next swinging platform to reach the right side, then use it to jump on to the blue platform above.
  8. Keep on heading up from here and eventually you'll reach the boss doors.

Boss - Larry Koopa

  1. As you'd expect from a first boss of a Mario game, Larry Koopa is incredibly simple.
  2. His pattern consists of three moves. First he'll shoot a projectile from his wand, which can be easily jumped over.
  3. Once you jump over his projectile, jump on his head to cause him to start spinning in his shell from end to end. Jump over him as he comes near and he'll eventually emerge from his shell.
  4. As soon as he emerges he'll jump high into the air. Be careful not to get caught trying to jump on him after he emerges from his shell or he might hit you with this technique.
  5. Once he lands, he's safe to jump on again as he tries to shoot you with his wand again.
  6. Jump on him three times or pelt him with fireballs repeatedly to bring him down.

World 1-4

  1. This level marks the first water level in the game. Hit the left most "?" block to start off for a power-up, then head into the pipe.
  2. Swim ahead and hit the "?" block to get an Ice Flower if you didn't get hit on the way there.
  3. TIP: The Ice Flower can be used to freeze the Cheep Cheeps in ice cubes and cause them to float to the surface. From there, you can use them as platforms or to block pipes that are blowing air at you.
  4. Swim forward and avoid getting hit by the Cheep Cheeps along the way.
  5. Once you're able to swim to the water's surface, continue ahead and you'll see a small floating piece of land with a red pipe shooting air downward. Freeze a Cheep Cheep and use it as a platform to jump on to the piece of land.
  6. Continue jumping across the platforms above the water and you'll eventually hit a red coin ring.
  7. Proceed forward past the schools of Cheep Cheeps and you'll reach the halfway marker.
  8. Star Coin #1: In plain sight suspended in the top left corner above a red pipe. Swim above the pipe to avoid getting blown away by the air.
  9. Be careful of the clams as you continue forward. If you wind up in its mouth when it closes shut, you'll get hit.
  10. Star Coin #2: The second star coin is a bit further ahead and resides between two red pipes. Freeze a Cheep Cheep underneath one of the pipes and then ride the ice block up so that it reaches the coin.
  11. Star Coin #3: The third star coin is right after the second in a small alcove underneath a clam. To get it, freeze one of the sea urchins as it hovers over the red pipe blow. When it breaks out of the ice, it'll sink down to the bottom, blocking the air bubbles of the pipe.

World 1-5

  1. Jump across the rotating mushroom platforms and hit the moving "?" Block on the oval track to get a powerup.
  2. Jump on top of the moving blocks and work your way to the center track. Ride the block up to the top and then jump up to reach a platform above with two brick blocks.
  3. Slide under the leftmost block and then jump to sprout a beanstalk that will take you up to a secret area.
  4. Star Coin #1 In this secret area is the first star coin. Jump on top of the last block in a group and wait for it to reach the top part of the track. From there, jump down into the coin to collect it. Exit through the gap on the right.
  5. Continue heading right across the rotating platforms, being careful not slide off when the flat ground becomes a slope.
  6. Star Coin #2: After you get across the first green rotating block, jump on the red Koopa and grab his shell. Jump on to the next rotating platform and aim to throw the koopa shell so that it hits the star coin below.
  7. When you get to a purple platform with a screw in the middle, have Mario jump on to the screw and then shake the controller to cause the left platform to rise and the right platform to fall.
  8. Continue heading right and you'll soon reach the halfway marker.
  9. Proceed forward across the line of small red rotating platforms, but slow down once you see the first Paratroopa.
  10. Star Coin #3: Floating above the first Paratroopa is the final star coin for the level. Jump on him to get enough height to grab the coin. Having a propeller suit also makes this easier.
  11. Jump across a few more platforms to reach the end of the level.

World 1-6

  1. Hit the first "?" Block for a power up and then continue across the spinning platforms.
  2. Star Coin #1: The first Star Coin is in plain sight suspended high in the air. Again, a propeller suit would make this easy to grab, but if you don't have one, just wait for the Paratroopa to come along.
  3. Up ahead are three brick blocks that are bunched together. Hit the middle one to sprout a bean stalk. Follow it up to a secret area where you can get a random powerup. Exit through the gap to the right.
  4. Star Coin #2: The second star coin is in plain sight behind two Paratroopas once you exit the pipe.
  5. Head forward past the piranha plants to reach the halfway marker.
  6. Star Coin #3: Jump on to the spinning platform and take it down through the wall to the left to reveal a secret area with a pipe. Enter the pipe and then quickly run to grab the star coin on the right side. Note that Goombas will start falling from the pipes above, so be careful. Once you get the coin, exit through the pipe on the left.
  7. All that's left is to jump across a couple more spinning platforms and you'll reach the end of the level.

World 1-6 Castle

  1. Jump across the rotating gears and hit the first "?" Block for a powerup. Be careful not to get squished while running under the gears.
  2. Star Coin #1 It's hard to miss the first star coin, which is suspended in the air over a gear next to a platform with a Dry Bones on it.
  3. Continue across the platforms and gears. The next "?" has another powerup if you need it.
  4. Head forward once you reach a large stretch of solid ground and you'll reach the halfway marker.
  5. The next hallway is full of Thwomps. For those uninitiated in the ways of Mario, Thwomps will come crashing down when they sense you near. You can either be brave and run past them without stopping, or take it slow and bait them into falling, then passing under while they're rising back up.
  6. Either way, the first Thwomp poses no threat as long as you stay under the two "?" Blocks. Hit the one on the right for a powerup.
  7. Star Coin #2 The next Star Coin is in plain sight, but isn't immediately obtainable. Bait the Thwomp above to crash down through the blocks, then as its rising up, grab the coin and wait in the small hole until the Thwomp comes down again. When it rises up the second time, get out and continue heading right.
  8. A 1-Up resides hidden in an invisible block between two Thwomps that sandwich a platform with a bunch of coins underneath. Jump around to find it.
  9. When you reach a long line of Thwomps with a red coin ring nearby, the best option is to jump through the ring, and then just follow the trail of coins without stopping or hesitating.
  10. Keep on jumping across the gears and platforms until you reach the final huge gear at the end.
  11. Star Coin #3 Instead of jumping on the platform to the right, ride the final gear all the way to the bottom and enter the green pipe. Hit the P Switch and then quickly run across the newly formed blocks, wall jump off the wall to the right, collect the coin, then exit through the yellow pipe.
  12. Head through the boss doors to start the next boss fight.

BOSS - Larry Koopa

  1. The second battle with Larry is pretty much the same as the first, with the one exception the ground now moving up and down.
  2. Same strategy still applies. Jump on him when he lands after his own jump, then jump away to avoid getting hit by his sliding shell. You need to take special care not to get caught in a gap with him when he's spinning.
  3. After three stomps or a bunch of fireballs, you'll defeat Larry and complete World 1!

World 2

Contents


World 2-1

  1. This level introduces sand geysers. When you see sand start spraying up from a pit, get ready for a stream of sand to shoot upwards, providing you with a platform to stand on temporarily. If you jump into the stream, it will take you to the top of the geyser.
  2. Jump across the sand geysers and hit the second "?" Block for a power up.
  3. Star Coin #1: The first star coin is easily obtainable by jumping into the sand geyser underneath it and riding the stream of sand to the top.
  4. Head to the right and grab the red koopa shell after stomping it. Throw it into the block on the left to reveal a 1-Up.
  5. Continue across the line of sand geysers and you'll eventually reach solid land once again. Be careful of the Boomerang Brothers guarding the area before the halfway marker.
  6. Hit the "?" Block after the halfway marker for a power up and then jump over the piranha plant as you continue heading right.
  7. Star Coin #2: The second star coin can be found under a piranha plant in a small alcove. Walk off the left end of the geyser to land inside the alcove.
  8. A Fire Flower will be helpful when dealing with the multitude of piranha plants in the next section of the level. If you don't have one though, just take your time and jump over them, but be careful of the ones situated underneath sand geysers.
  9. Star Coin #3: Towards the end of the level you'll find the final star coin floating underneath a platform that's suspended over a pit. Grab a koopa shell from one of the nearby Paratroopas, jump on to the sand geyser to the right of the platform, and throw the koopa shell off the left end of the geyser to hit the coin and obtain it.
  10. Hop across a few more geysers to reach the end of the level.

World 2-2

  1. Hit the "?" Block for a power up to start off the level.
  2. Hold down to slide down the ramp for a triple kill on the line of goombas up ahead.
  3. You'll meet a new spike ball throwing enemy at the top of the next slope. Wait for him to throw the ball, then quickly jump on his head before he throws another one.
  4. Continue heading to the right and avoiding the spiked balls that the enemies throw at you. Hit the rightmost "?" Block when you reach the two "?" Blocks that are next to each other for a power up.
  5. Eventually you'll reach an elevator lined with a bunch of red koopas. Knock out the first one and throw its shell against the wall. Now just focus on jumping over the shell and you'll take out all of the koopas on the way to the top.
  6. Jump on and grab the shell once you reach the top, take it over to the right, and throw it over the pit so that it hits the brick block, revealing a power up.
  7. Pass through the halfway marker but turn back to collect the first star coin.
  8. Star Coin #1: Right before the halfway marker is a narrow sand pit. Jump in and let it take you all the way down. Once you're in the secret area, drop down, hit the switch, and collect all of the coins as you're falling. Head through the pipe on the right once you reach the bottom. The first star coin is located between two spiked ball throwing enemies. Hit the switch and ride the platforms up to claim the coin. Exit through the pipe point upwards.
  9. Head right, stomp the ball throwing enemy, and then jump on to the moving platform.
  10. Star Coin #2: To the right of the vertically moving platform are a line of brick blocks. Hit the left most block to sprout a beanstalk. Climb up the beanstalk and ride the platform, collecting all the coins you can. Eventually you'll come to a POW Block. Pick it up, but don't throw it until the platform is under the star coin. Once you get the coin, jump down to return to the level.
  11. If you want to finish the level, just keep heading right and you'll soon reach the end. If you want to grab the final star coin, head back to where there is a pipe to the left of a vertically moving platform and head inside the pipe.
  12. Star Coin #3: In order to claim the next star coin, you'll need to be tiny mario. You can find a tiny mushroom in the above mentioned pipe. Once you're tiny, head right until you see an alcove with barrels that block off a tiny pipe. Head inside, run across the water, and wall jump to reach the platform where the final star coin awaits.

World 2-3

  1. Hit the "?" Block for a power up and then head into the yellow pipe.
  2. This entire level is nearly pitch dark, with the only light coming from candles, fireballs, and the small amount of light that Mario emits.
  3. Take things slow as you make your way towards the right. Piranhas will pop up occasionally to shoot fireballs at you. Make use of the light they give off to see where you're going.
  4. A power up is located in the rightmost "?" block of two blocks that are right next to each other and sandwiched between two pipes. If you get a fire flower from it, use fireballs to light your path.
  5. Continue heading right and you'll eventually come to a slope with a "?" Block at the base. Hit the block for a star and use it to light up the entire level temporarily.
  6. Speed ahead with the star while running through the flame enemies. There's another "?" Block at the end of the first section with the block pyramids that contains another star. Grab it to maintain the lighting on the stage.
  7. Star Coin #1: At the second section with the yellow block pyramids, the first star coin awaits at the bottom.
  8. Continue heading right to reach the halfway marker.
  9. Leap over the first gap to bypass the Piranha plant, but wait at the second for a moving platform to take you over to the other side.
  10. Keep on heading right, but be careful of fireballs thrown by Fireball Brothers. Drop down below the first one and hit the blocks he is standing on to kill him.
  11. Star Coin #2: Underneath the bridge to the left of the first Fireball Brother is the second star coin.
  12. Continue heading left, letting the fireballs light your way.
  13. Star Coin #3: Just beyond the two giant Piranha plants is a ceiling that you can walk across to reach a secret area containing the third star coin. To reach it, use the moving platform and jump to the right when it reaches the top to land on a small platform. From there just jump to the ceiling to the right and run across to the star coin.
  14. Exit through the pipe to reach the end of the level.

World 2-Tower

  1. Start working your way up by climbing the fences and jumping on the platforms.
  2. The two doors to your left and right both lead to the same area. Inside you'll find a room where you can get some coins by hitting a switch.
  3. Continue heading up while avoiding the purple blasts and stomping the Dry Bones that get in your way.
  4. Star Coin #1: Eventually you'll spot the first star coin on the left side as you're climbing up a pair of fences. Jump to the top, wait for the fences to start making their way to the left side, then jump towards the coin, and wall jump back to grab the fence and pull yourself back up.
  5. At the top of this area will be a door leading you to the second half of the level.
  6. Hit the halfway marker and stomp the Dry Bones down below.
  7. Star Coin #2: The second star coin is located in a secret alcove to the right of the Dry Bones after the halfway marker.
  8. Start working your way up the same way you did in the first half of the level. There aren't too many surprises in this tower.
  9. Star Coin #3: The third star coin will be in plain sight underneath a line of spikes on the left side once you near the boss doors. Get on the middle fence and wait for the fences to start moving downwards. Once they do, jump on the fence to the left, quickly grab the coin, and drop back to the middle fence.
  10. Climb up just a bit further and you'll reach the boss doors.

BOSS - Roy Koopa

  1. Roy's shtick is that he will jump very high up into the air and then crash down with great force.
  2. You need to jump before he hits the ground or he will stun you and then hit you with a magic blast.
  3. After he lands, he will pause for a second and then try to hit you with a blast from his wand. Jump on his head before he's able to do that.
  4. After you hit him, he'll do the usual tactic of retreating into his shell and spinning around the platform. Jump over him twice and he'll come out.
  5. Repeat this three times to bring Roy down, at least for now.

World 2-4

  1. Wind gusts will constantly be blowing to the right, making Mario's movement very erratic in this level, so proceed slowly.
  2. Wait for the wind to die down and then jump on the ladder leading to a "?" Block with a power up.
  3. TIP: The power ups in this level should contain a Propeller Suit, which is very useful in this particular level. Try to start the level with a Mushroom so you can get a Propeller Suit early.
  4. Continue heading right until you reach the green pipe.
  5. Star Coin #1: You'll need a Propeller Suit for this star coin. Jump on the green pipe and fly up to the platform to the right. Stand on the left edge and jump around to try and hit a group of invisible blocks. The middle one will sprout a beanstalk that will take you to the first star coin.
  6. Continue heading right, past all of the koopas and piranha plants and you'll eventually reach the halfway marker.
  7. Star Coin #2: Once again, you'll need a Propeller Suit for this coin. Head right from the halfway marker to the edge of the platform and you'll notice a pipe underneath and to the left. Head inside, drop down to grab the coin, and then quickly shake the remote to fly up and reach safety before you fall into the pit. Exit through the pipe on the right.
  8. If you're going for the next star coin, head down the slope and stop at the edge of the platform. Otherwise, you can just head up the ladder and continue heading right to reach the end.
  9. Star Coin #3: Like the two star coins before it, you'll need a Propeller Suit for this one as well. Wait at the above mentioned platform for the wind to pick up. Once it does, jump off the edge and shake the remote to fly up into the star coin. This can be tricky to get the timing down because you need to have the wind backing you up so it can push you far enough to the star, and to the bridge above. Check the video below for a visual guide.

World 2-5

  1. Jump on the top of the tree to get enough height to jump over the Pokey.
  2. Hit the two "?" Blocks just up ahead for a power up and then continue heading to the right.
  3. The "?" Block just to the right of the huge Pokey contains a Yoshi.
  4. TIP: If you eat the head of a Pokey, the body will fall apart. If you manage to eat a Pokey in the quick moment when its thorns turn to leaves, you'll gain a 1-Up.
  5. Continue heading right and eventually a Lakitu will appear. Eat the Lakitu, or kill him by stomping on him, and you'll be able to hop into his cloud and fly around temporarily.
  6. Star Coin #1: When the Lakitu first appears there should be a large tree and a small cloud just to the left of it, which obscures the first star coin. Either use Lakitu's cloud or jump off of Yoshi to grab it.
  7. TIP: If you fly Lakitu's cloud upwards and to the right of where the first star coin is, you'll find a brick block with a 1-Up.
  8. You can use Yoshi and his flutter jump (hold jump), to easily proceed above all of the enemies as you make your way rightwards.
  9. Star Coin #2: The second star coin is a bit tricky to find. As you're moving forward, keep an eye out for a suspicious Piranha Plant sandwiched between two yellow blocks. Have Yoshi eat one of the Spinys that Lakitu drops and shoot its shell at the lone Piranha Plant. Drop down to where the plant was and walk rightwards until you hit a wall and then left to drop down to a secret area where you'll find the second star coin.
  10. Use the Koopa and Spiny shells to get rid of all of the Piranhas in your way as you continue heading rightwards towards the end of the level.
  11. Star Coin #3: Just after the huge Piranha Plant is a sand pit with a couple of blocks suspended above. Try to get on to Lakitu's cloud at this point, and then follow the coins upwards and to the right. The final star coin is located near a Paratroopa suspended very high in the air.
  12. Fight your way past a couple of more Pokeys and you'll reach the end of the level.

World 2-6

  1. Head forward and hop on to the pink square mushroom platform. Once you're on it, it will slowly start moving forward while rotating counter-clockwise.
  2. Hit the first "?" Block you see for a power up, but be careful not to fall off the platform going after it.
  3. Star Coin #1: The first star coin is at the top of the first incline you see. It's a bit tricky to nab, since it's pretty high up and you still have to get back on to the platform. Don't rush it, and wait until the rotating platform is high enough for you to jump and grab it.
  4. The platform will continue along the track past a group of paratroopas. Focus on remaining on flat ground as much as possible.
  5. Star Coin #2: Eventually you'll come to a spot with swinging brick blocks. The easiest way to get on top of them is waiting until the mushroom is under the bottom row of blocks, and then jumping when they move apart so that they'll catch you when they swing towards each other. From there work your way to the pipe at the top to reach a bouncy area where the star coin awaits.
  6. Continue forward past the Piranha plants and you'll make it to the halfway marker.
  7. Hit the swinging "?" Block for a power up and proceed forward by jumping along the mushrooms.
  8. Get on the next rotating pink mushroom platform and ride it along the track, while being careful to avoid getting hit by the floating flame spitting enemy. Do not hit the switch yet!
  9. NOTE: When this enemy runs out of flames on its tail, it was seek you out and then try to explode next to you. Try to stomp it before that happens, since you don't have anywhere to run.
  10. Star Coin #3: Requires a Propeller Suit. Hop on to the yellow mushroom platform with the switch and sit tight for a bit. Wait until the pink mushroom platform moves under the platform you're standing on and then hit the switch. Quickly jump to the right and shake the remote to start flying. Land on the brick blocks and then fly towards the coin. Float back down towards the pink platform.
  11. There is a red coin ring that will grant you a 1-Up if you manage to collect all eight coins while riding the mushroom along the track. It can be dangerous though, so do it with caution.
  12. Exit through the green pipe at the end and continue forward to reach the end of the level.

World 2 Castle

Star Coin #1: If you have a Propeller Suit, you can get this coin immediately just by flying up to it at the start. If you don't just proceed forward until you reach the three paths and take the middle one.

  1. Head forward past the pits and Dry Bones until you reach the three paths and take the top one.
  2. Star Coin #2: The second star coin is in plain sight. Just bash through the brick blocks below and wall jump towards your prize. You must be at least Super Mario to break through the blocks.
  3. At the next spot with three paths, take the bottom path.
  4. Star Coin #3: Hit the switch to turn the coins into blocks, which will give you a platform to stand on in order to collect the third star coin.
  5. Quickly head through the middle path while the switch is still active or the way will be blocked with brick blocks.
  6. Hit the right most brick block at the end for a power up and then head through the boss doors to fight one more time against Roy Koopa.

BOSS - Roy Koopa

  1. Roy's main pattern of attack here is to teleport around the different pipes, drop down, shoot you with an projectile, and then hop back into the pipes.
  2. Your strategy here is simply to move left and right while he's traveling in the pipes and be ready to jump before he hits the floor so you avoid being stunned. While he's getting ready to fire his projectile, jump on his head.
  3. After getting hit, he'll spin back and forth in his shell a couple of times and then jump back into the pipes to repeat the pattern.
  4. Repeat this three times and you'll bring him down for good.

World 3

Contents


World 3-1

  1. Hit the first "?" Block for a power up and then head forward along the slippery ice.
  2. The sliding penguins in this level require two stomps to go down and will change direction when they run into something that stops their progress.
  3. TIP: This level should introduce you to Mario's Penguin Suit. In addition to being able to shoot iceballs like he would with the Ice Flower, the Penguin Suit allows Mario to slide across the ground and water by holding down while running, eliminates the slipperiness of walking on ice, and allows him to swim much faster.
  4. The leftmost "?" Block next to the two green pipes up ahead holds a power up that should hopefully contain a Penguin Suit.
  5. Star Coin #1: After you pass the two green pipes you'll come to a slope. With the Penguin suit, run on the slope and hold down to cause Mario to crash through a group of brick blocks and clear the passage to the first star coin.
  6. Continue heading forward and you'll soon come to the halfway marker of the level on top of a platform suspended in the air.
  7. Star Coin #2: Under the halfway marker and to the right is a small little alcove with a pipe sticking out that hides the second star coin. The easiest way to get it is by freezing the piranha plant, standing on the ice cube and jumping for it. If that isn't possible, you can still get it by just wall jumping off the small piece of wall to the right of the coin.
  8. Head back up and continue right towards the green pipe at the end.
  9. Hit the "?" Block once you exit the pipe for a power up.
  10. Star Coin #3: Start sliding once you reach the first slope and continue all the way to the end where you'll crash through a couple of brick blocks and wind up next to a pipe. Enter the pipe to reach a room with the star coin and a bunch of penguins sliding towards a pit. Position yourself just to the right of the small slope on the bottom level and wait for a penguin to slide towards you. Stomp the penguin and then quickly freeze him with your ice ball so you land on a slow moving ice cube. Ride the ice cube towards the star coin and then wall jump off the wall to claim the coin and reach safety.
  11. All that's left is a nice slide towards the end of the level. Be careful not to fall!

World 3-2

  1. Head forward and hit the first "?" Block for a power up.
  2. This level introduces another classic Mario enemy in the Bullet Bills. These enemies are shot from cannons and move in straight predictable lines. Individually they're not a problem, but they can be trouble when you see a bunch of cannons.
  3. Star Coin #1: The first star coin is in plain sight suspended above a bridge. Use a passing Bullet Bill to springboard towards the coin.
  4. Head to the right and you'll run into an Ice Brother. Hit the "?" Block to the left for a power up before you take him on. If he hits you, shake the remote to break free of the ice.
  5. When you see two "?" Blocks, one above the other, sandwiched between two cannons, hit the top one for a star.
  6. With the star, you can blaze through as much of the level as you can and pass through the halfway marker.
  7. Eventually you'll see an area with cannons shooting Bullet Bills in both directions. Make it past the first area, but then stop at the next where you see a pipe down below in between two sets of cannons.
  8. Star Coin #2: Hop into this pipe in between the two cannon sets to reach a room with three cannons. Your aim here is to jump on the first Bullet Bill and let your momentum take you to the left so you can jump on the second Bullet Bill, then jump on the third Bullet Bill and aim to hit the star coin at the very top. This is tricky and may take some practice. Check the video below for a visual guide.
  9. Head to the right, but be careful of the Ice Brother on top of the elevator platform. Find a pause in his attacks and then stomp him.
  10. Star Coin #3: Bait the cannon to the left to fire a Bullet Bill, and then get on the elevator platform and ride it to the platform on the right. Jump over the Bullet Bill and let it continue flying rightwards. Once its off the platform, jump on it and continue heading right to land on a platform with the third star coin.
  11. Continue heading right and you'll reach an area with lots of brick blocks in the air and cannons on the ground. If you can manage to hit the top most second brick block from the left, you'll grab a 1-Up.
  12. Just a little bit further to the right to reach the exit.

World 3-3

  1. Kill the Ice Brother up ahead by bumping the blocks he's standing under. The second block from the left holds a 1-Up. When you're ready, head into the pipe.
  2. The icicles on the ceiling will shake a little before they fall, so use that as a warning to know when not to stand under them.
  3. Jump across the floating platforms as you make your way rightwards and watch for falling icicles.
  4. Star Coin #1: When you see a thin platform with a "?" Block over it, swim underneath it to reveal a secret area with the first star coin.
  5. Head forward to find a group of Goombas and an Ice Brother. Stomp the Goombas, then once again, find a pause between the attacks of the Ice Brother and then stomp him.
  6. Head through the pipe at the end to continue to the next area.
  7. Hit the halfway marker and then wait for the large icicle to fall down. Jump on it and then head towards the next platform.
  8. Head forward and hit the rightmost "?" Block for a power up.
  9. Star Coin #2: The second star coin is just up ahead in plain sight over an Ice Brother. Kill the enemy and then jump to grab the coin.
  10. Head forward and jump on to the platform to the right of the two "?" Blocks to reach a secret area with a pipe that will lead you to a room where you can get a bunch of coins by throwing the POW Block.
  11. In the next section you can either be brave and speed across the gaps without stopping to avoid getting smashed by the giant icicles, or play it safe and wait for each one to drop.
  12. Continue forward to reach an area with a bunch of Goombas. Slide down the slopes to take them out easily.
  13. When you reach the end, bait the large icicle to fall, then jump on it and enter the pipe.
  14. Hit the right most "?" Block for a power up, then go down and grab the barrel. With the barrel on Mario's head, he can run through the next section without worry of getting hit by falling icicles.
  15. Star Coin #3: Be careful not to lose the barrel as you proceed through this part. Once you reach the end, you can throw the barrel towards the star coin to nab it.
  16. Exit through the pipe and you'll be able to run towards the end of the level.

World 3-Ghost House

  1. Star Coin #1: Right from the start, head left through the wall into a secret area with the first star coin.
  2. Hit the "?" Block at the top for a power up.
  3. TIP: For those uninitiated with the Mario enemies, Boos will only move to attack you when you're back is facing them. When you are looking in their direction, they will freeze and place their hands over their eyes. Use this to your advantage when maneuvering around them since they cannot be killed by anything but a star.
  4. With the above tip in mind, head towards the right end of the room and head through the wall to reach the true exit of this room. The other doors wil

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